Spatial & Immersive Design
Subscribe
Sign in
Home
Archive
About
Latest
Top
XR Headsets As New Awareness
Or, why I care so much about wearing computer glasses & headsets
Oct 7
•
John Hanacek
2
June 2025
Designing AR Interfaces That Don't Suck
A Guide to Human-Centered Augmented Reality For Next Gen Devices
Jun 30
•
John Hanacek
1
User Research & Data Analysis Starter Kit
Making Decisions From User Feedback Without Going Insane
Jun 10
•
John Hanacek
1
February 2025
XR + Robotics = New Era
XR is the ultimate interface for robotics control in the real world
Feb 28
•
John Hanacek
1
January 2025
XR is a New Medium ~ Free Your Mind
Use the unique properties of the medium to create ideal experiences
Jan 17
•
John Hanacek
2
November 2024
XR Product Design Case Study - Nanome 2
Real World Work
Nov 12, 2024
•
John Hanacek
1
August 2024
Designing a Real HUD (Heads Up Display)
Unlearn the Movies and Embrace Reality
Aug 12, 2024
•
John Hanacek
2
July 2024
Learn Spatial Design - Immersive Training Overview
First-Response Medicine Example
Jul 6, 2024
•
John Hanacek
1
May 2024
Designing An Ideal Adjustable Wrist Menu
This is an example of a real design challenge that I have worked through.
May 20, 2024
•
John Hanacek
2
April 2024
Learn Spatial Design with ShapesXR - Prototype for Apple Vision Pro
Using Figma and Meta Quest Devices to prototype for Apple Vision Pro native app development
Apr 15, 2024
•
John Hanacek
2
March 2024
Learn Spatial Design with ShapesXR
Exploring an example game concept: Magic-o-rama Swords & Shields
Mar 4, 2024
•
John Hanacek
1
February 2024
Welcome to Learn Spatial Design
Featuring ShapesXR as the go to tool!
Feb 19, 2024
•
John Hanacek
1
This site requires JavaScript to run correctly. Please
turn on JavaScript
or unblock scripts