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Designing AR Interfaces That Don't Suck
A Guide to Human-Centered Augmented Reality For Next Gen Devices
Jun 30
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John Hanacek
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Designing AR Interfaces That Don't Suck
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User Research & Data Analysis Starter Kit
Making Decisions From User Feedback Without Going Insane
Jun 10
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John Hanacek
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User Research & Data Analysis Starter Kit
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February 2025
XR + Robotics = New Era
XR is the ultimate interface for robotics control in the real world
Feb 28
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John Hanacek
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XR + Robotics = New Era
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January 2025
XR is a New Medium ~ Free Your Mind
Use the unique properties of the medium to create ideal experiences
Jan 17
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John Hanacek
2
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XR is a New Medium ~ Free Your Mind
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November 2024
XR Product Design Case Study - Nanome 2
Real World Work
Nov 12, 2024
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John Hanacek
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XR Product Design Case Study - Nanome 2
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August 2024
Designing a Real HUD (Heads Up Display)
Unlearn the Movies and Embrace Reality
Aug 12, 2024
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John Hanacek
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Designing a Real HUD (Heads Up Display)
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July 2024
Learn Spatial Design - Immersive Training Overview
First-Response Medicine Example
Jul 6, 2024
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John Hanacek
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Learn Spatial Design - Immersive Training Overview
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May 2024
Designing An Ideal Adjustable Wrist Menu
This is an example of a real design challenge that I have worked through.
May 20, 2024
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John Hanacek
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Designing An Ideal Adjustable Wrist Menu
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April 2024
Learn Spatial Design with ShapesXR - Prototype for Apple Vision Pro
Using Figma and Meta Quest Devices to prototype for Apple Vision Pro native app development
Apr 15, 2024
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John Hanacek
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Learn Spatial Design with ShapesXR - Prototype for Apple Vision Pro
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March 2024
Learn Spatial Design with ShapesXR
Exploring an example game concept: Magic-o-rama Swords & Shields
Mar 4, 2024
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John Hanacek
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Learn Spatial Design with ShapesXR
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February 2024
Welcome to Learn Spatial Design
Featuring ShapesXR as the go to tool!
Feb 19, 2024
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John Hanacek
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Welcome to Learn Spatial Design
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